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VR/XR Development & Training

Practise the task before doing it in the real world.

We build headset-based experiences that recreate workplaces, equipment and decisions. Learners follow guided steps, practise independently and receive feedback, while your trainers review the actions that matter to the learning objective.

Discuss your project
Learner practising an industrial task in VR with an instructor

WHAT YOU CAN BUILD

Training people can practise, not just watch

Start with one task, its approved procedure and a clear way to assess understanding.

01

Employee onboarding

Introduce new employees to a workplace, key locations and essential routines before an on-site session. Use a consistent introduction across training groups.

02

Procedural practice

Turn an approved procedure into a sequence of actions with guided and assessment modes. Trainees can repeat difficult steps and review mistakes.

03

Scenario-based learning

Present choices and changing conditions that require a response. Review the decision path with instructors instead of judging completion alone.

What a training module includes

A learning objective, approved scenario, guided practice, feedback and an assessment structure. Reporting requirements are agreed before development.

How content is validated

Your trainers or subject-matter experts approve the procedure and review the module. A pilot with representative learners checks usability and understanding.

Pilot a pre-start check

Turn one approved equipment pre-start checklist into guided practice and an assessment. Give the pilot group and a group using current training the same supervised practical check.

Vrelab built suspended-load scenarios, independent practice, and a safety assessment. See Caterpillar’s 11th Finger module.

What to measure in the pilot

Record critical steps missed on the first attempt, minutes of instructor support, and time to practical sign-off. Check whether the same errors recur in a follow-up assessment.

COMMON QUESTIONS

Frequently asked questions

Practical answers for planning this service.

What should our first VR training module cover?

Choose one role and one task where mistakes are costly, difficult to rehearse or hard to explain. We turn your approved steps and hazards into a short practice scenario, then test it with learners.

Do we need to buy headsets before the project starts?

No. We agree on the learning goal and audience first, then choose suitable devices and plan the training space, setup and support.

How will we know whether the training helps?

Agree on a baseline before the pilot. Compare missed steps, task readiness, trainer feedback and relevant operational measures with your current training. Results depend on the module and rollout.

Discuss a VR training module.

Tell us about your project