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XR Consulting

Find where immersive technology is worth using.

We help you decide whether VR, AR or interactive 3D addresses a real business need. Together we compare possible projects, choose suitable devices and define a pilot with clear learning, usability or operational goals.

Discuss your project
Consultant guiding business stakeholders through an XR pilot

WHAT YOU CAN BUILD

A practical plan before a larger investment

Resolve the audience, content, device and rollout questions before committing to a full build.

01

Opportunity assessment

Compare candidate projects by the problem they solve, the audience they serve and the practical demands of deployment.

02

Device and platform planning

Evaluate how users will access the experience, available hardware, physical space and whether content must work without connectivity.

03

Pilot definition

Specify a small initial experience, the people who should test it and the evidence needed to decide whether to expand.

Outputs you can use

A prioritised opportunity brief, recommended experience format, pilot scope and deployment considerations. Estimates depend on content and technical discovery.

Questions we resolve

What should immersion improve? Who will maintain the content? How will devices be supported? What result would make a pilot worth continuing?

Decide whether to prototype

Bring two candidate workflows and their current training or operating costs. Compare them on task frequency, difficulty of practice, access to devices, and maintenance effort.

What to measure in the pilot

Choose one baseline and a decision threshold before spending on a build. Estimate cost per learner or session with hardware, staff time, support, and content updates included.

COMMON QUESTIONS

Frequently asked questions

Practical answers for planning this service.

How do we decide whether VR or AR fits our problem?

We look at the task, learners, work environment and desired outcome. VR suits practice in a simulated setting; AR suits guidance alongside the real world. Sometimes a screen-based approach is enough.

What does a pilot plan include?

A focused use case, audience, success measures, content inputs, device assumptions and a review point. It gives your team a practical basis for a build decision.

Do we need a full XR strategy before contacting you?

No. A description of the task and the problem you want to solve is enough to start a discussion.

Discuss an XR pilot.

Tell us about your project